[Strongly Jaded Gamer] Review: Triple Town
For those who are not aware of it, Triple Town is a Match-3 puzzler by developer Spry Fox. Originally a web game, it was ported to Android and iOS about a year ago–yeah, I’m a little late. Hush. It is free to play, with the constraint that you only get a regenerating pool of 150 moves. For $4, you can unlock the game and have unlimited turns along with a few extra boards to play on. I’ve been playing for free and enjoying it. The limited move pool gives me a solid stopping point.
As far as play goes, the touch interface feels snappy and the graphics looks great on my Galaxy Nexus. I really like the pre-industrial, “exploring the frontier” vibe the game has going on, especially in the interactions between the bears and the citizens. The sub-game of trapping bears so that they’re not moving freely over the board is in and of itself a fun diversion from matching three Grasses to make a Bush. As I said above, the bite sized sessions that you get from the free versions are just enough to be satisfying, but don’t render an hour lost out of no where–as Bejeweled or Tetris is wont to do. The map persists so long as you don’t fill all of the spaces, so you can pick it up again later.
Bottom line? If you’ve not picked this up yet, and you’re tired of Angry Birds or Bejeweled and Tetris clones, go do so. You won’t regret the couple of hours of occupation Triple Town will bring.
Posted on 07/27/2012, in Gaming, Strongly Jaded Gamer and tagged "review", android, casual, gaming, iOS, puzzle game, puzzler, spry fox, strongly jaded gamer, touch interface, triple town. Bookmark the permalink. 3 Comments.