[Magic Mondays] “Stuffy Fightclub” BG Control
Last week, I did a Strongly Jaded Gamer post about Magic and got mixed responses about it, so I figure that I’ll work on another column that focuses on Magic and see how things go. I might be getting to that point, but won’t know until I try to keep up three columns–besides I need to write more anyway. That said, I think I’m going to talk about the deck I’m building for Escapist Expo.
First off, the deck’s core revolves around on of my favorite artifacts from TimeSpiral: Stuffy Doll. As a nostalgia piece, it works well as a call back to Black Vise and the other pre-modern pain artifacts. Except, unlike them, Stuffy’s got much more board presence. In a 1v1 duel, as Standard normally is, the Doll is an absurd shutdown tool. It caps the game and, more importantly, creates a neigh invincible blocker or attacker that reflects the damage it takes. Which is what I’m using him for, same as I did back in TimeSpiral Standard when Lure was legal in 10th. With the creature heavy setting of Ravnica still in the format, the combo landed me a number of turn four kills. I didn’t go far with it though because some Blue splash alone could stop the deck cold with a well placed counter spell if I didn’t have Gaea’s Herald out, or would just bounce the Doll to my hand whenever I tried to combo.
Honestly, that might be why Stuffy’s not getting played now. With Oblivion Ring in White, and the dominance of Delver of Secrets, there are a lot of counters right now, but this lack of play could be an advantage. Since no one’s playing it, its not a big deal, people aren’t building to counter it. The element of surprise could be on my side. That said, lets get down into mechanics.
I’m going to be playing this deck Green(for pump) and Black(for removal). The plan is to use either Prey Upon or Ulvenward Tracker to make their creatures fight Stuffy. As a back up, I’m also running Tomented Souls with Xathid rings for unblockable regenerating beaters. Between the two of them, the Souls and Dolls, I should make short work of my opponents’ life totals.
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As you can see, I’m pretty far off from where I need to be. The tracker’s will be the hardest to find and I might have to use Revive instead to grab Prey Upon back from the graveyard. Two Shimian Specters means I don’t need as much hand control so the Rats and some of the discard gets cut to make room for the extra Dolls and the Trackers. 2 Mutilate are cheaper than Public Execution and more effective. I hope to give this some testing this week after I pick up a box of 2013. Hopefully I can fill the holes and get the cards I need to make this a competitive monster. Wish me luck!
Posted on 08/13/2012, in Gaming, Magic Mondays and tagged black green control, card game, constructed, deck building, game theory, gaming, magic mondays, magic the gathering, standard format, stuffy doll. Bookmark the permalink. 4 Comments.