[Magic Mondays] Tastes Like Chicken
With the first tastes of Return to Ravnica only days away, I felt it would be worthwhile talking about why Magic’s flavor is one of the reasons I enjoy playing and, intervening years spent not playing aside, why it continues to keep me doing so.
Foremost on this list are the characters. As a writer I have a great respect for the creative design team for most any game, but Magic in particular has a special place in my heart. It’s relatively easy to bring a character to life on the page and only a little harder to make them deep and real feeling. If you don’t care about the main character by time the first chapter ends, the writer’s done a pretty bad job. This, of course, isn’t how most interact with the heroes and legends of Magic. Many of the most influential characters exist only as footnotes or references on other cards. Hundreds of cards reference Urza, but he himself has never been printed. Yet, for most who know anything about Magic’s history, Urza’s name carries quite a bit of weight. I would say the same of Gerrard and the Weatherlight’s crew, even though they were each printed in Invasion, and lets not forget my all time favorite fictional character, Jaya Ballard, whose reputation for snark exists in nearly 70 cards’ flavor text.
Then there are the heroes I played through Odyessy and Onslaught. Kamahl, as he hunted Braids, Chainer, and the Mirari. His sister, Jeska and her fall into becoming Phage. Ixidor and the wrathful Akroma. The aven soldiers: Aesha, Teroh, and more. The infamous pit fighters: Jareth, Arcanis, Rhorx, and Silvos. All of them trapped in a world being twisted and mutated as magic goes awry. I loved this cycle so much even if it was the end of Dominaria. All because of the flavor. There was a war, horrible things were happening, a god was born. That’s not to knock Invasion, that cycle was also one hell of a time to play Magic, but Odyssey and Onslaught were my first real forays into Magic and I missed out on Invasion.
Mirrodin was barbecue, it just dripped of flavor. The concept of an artifact world was just mind blowing. Then there was Kamigawa which was quite nearly one big Elder Dragon Highlander deck with all the legends crammed into it. Ravnica is still my favorite block after Onslaught. The ten guilds were an outstanding way to convey the world’s setting, tone, and character. It’s why I’m so stoked about Return. It’ll be interesting to see what Maro does with the nearly seven years of being the lead designer for Magic under his belt and coming off of the creative design heavy sets of Scars and Innstrad, I can only see awesome as the outcome. I will settle for nothing less.
Anyway, works hell so I’ll be going. Catch ya’ll around!
|Stuffy Fight Club|
4 Llanowar Elves
4 Ulvenwald Tracker
3 Void Stalker
4 Copper Myr
4 Silver Myr
4 Courtly Provocateur
2 Nibus of the Breath
2 Silklash Spider
4 Stuffy Doll
1 Tamiyo, The MoonsageArtifacts
2 Clock of Omens
2 Staff of Nin
4 Ring of Evos IsleLands
4 Evolving Wilds
Oh! Here’s draft two of Stuffy Fight Club. I’ve subbed out black for blue and pretty much said screw spells. I’ve got 2 Negate, 2 Essence Scatter, and 4 Rewind in my sideboard. Along with 4 Naturalize, I’m only a couple cards shy of having it completely done. I would’ve liked to have some gut shots or dismembers, but I’ll probably throw in 3 Prey Upon and call it a day.