[Wednesday Ramblings] The Game: Brass Tacks

Check out all my RamblingsSo I’ve been working on a game and now that my packet for Stonecoast is out the door, I’ve got a reasonable window of time to do something other than writing and editing. So here’s the brass tacks of the game.

  1. Its a Deck building game — Meaning that this is a game you’ll buy in a box. It’s not like Magic, Yugioh, or the others where you spend gobs of money to collect cards. This has its challenges, but I feel the design I want to convey will work best when everybody has access to all the cards. I remember what it was like trying to play Legend of the Five Rings and how hard it was to get both decks up to snuff.
  2. The goal of the game is to siege other players’ keeps. I’m debating whether there’ll be other win conditions based on your own castle, but for now I just want to focus on getting the core mechanics down.
  3. There are really four basic card types
    1. Heroes. Which cost a large amount of resources, but attack every turn and have an ability or two
    2. Items. Which give a hero a bonus so long as that hero is not defeated
    3. Spells. Which give a one time effect when they are cast
    4. Keeps. Which provide resources and boost your forces
    5. Structures. Which provide a range of benefits
    6. Minions. Which may or may not be able to attack and usually have one ability.
  4. Mechanically, the game is pretty simple. Each turn
    1. Champions you control attack. Champions an enemy controls deal damage and you champions deal damage to each other first before attacking the enemy keep
      1. Champions which take fatal damage are returned to the keep and return to play after a number of turns
      2. Spells can be played here
    2. You draw cards until you have a hand of five and gain resources from your keep. (Cards you play can grant bonus resources)
      1. You spend resources to buy spell, item, and hero cards.
      2. Equip heroes with items
      3. Play spells here
    3. Non-Fatal damage dealt to heroes is healed and unspent resources are lost
  5. And that’s it really. The game goes until 2/3 of the purchasable cards are bought or until only one person (or team) is standing.

Now…to just get some actual design done! ’til next week!

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About Trevor Gulley

Trevor Gulley is a writer, cartoonist, and gamer. He works full time in the IT industry and judges Magic most weekends.

Posted on 10/10/2012, in Gaming, Wednesday Ramblings and tagged , , , , . Bookmark the permalink. 2 Comments.

  1. Interesting concept. I have not played a deck-building game before.

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