[Strongly Jaded Gamer] Wreck-it Ralph: The status quo in gaming terms
So I saw Wreck-it Ralph last night (for my birthday!) and I must say that I enjoyed it immensely. Both as a movie and as a look at gaming culture. However it does one thing in particular that I want to call out.
It is, in the lexicon of gaming and the joystick generation, a critique of the status quo.
Just think about that for a second. This movie is being marketed to bring in the retro crowd. These are characters that two generations of gamers will identify with. In situations, not only analogous to (stereo)typical real world problems, but also being out of work, being homeless, and not being happy with who they are. Foremost however, is the statement that just because you are happy doesn’t mean that others around you are. It never even occurs to Felix or the citizens of Nicetown that Ralph is unhappy. They think he’s happy with the way things are. It’s not the outright oppression that Penelope deals with in her game, but it still grinds on him and its the motivation that drives him. Granted, yeah, I’m probably reading too far into it, but its what I see and I’m really happy the movie did that.
Anyway, busy weekend of Standard again between FNM and GPT for San Antonio, catch you Monday with the next podcast.
Posted on 11/09/2012, in Gaming, Strongly Jaded Gamer and tagged gaming, lexicon, movie, status quo, strongly jaded, understanding, videogames, wreck-it ralph. Bookmark the permalink. Leave a comment.